2007 NXT Teacher Training Materials
Click on an agenda item to see the supporting materials.
Day One
- Introduction and DTEACh Philosophy
- Real World Automation and Control
- NXT Hardware Demonstration
- NXT Software Demonstration
- Getting Acquainted with LEGOS® MINDSTORMS® NXT Hardware
- Introduction to LEGO Gears
- Gear Notes
- TECHNIC 101
- Top 10 LEGO Design Tips
- Design Challenge I: Longhorn Recycling Vehicle Single Can Push (Building)
- Homework: Flow Charting
Day Two
- Discuss Flow Charts
- Getting Acquainted with LEGOS® MINDSTORMS® NXT Software
- Introduction to NXT Software
- The Secret to Reading NXT Blocks
- NXT Reference Card for the Common Palette
- Top 10 NXT Programming Tips
- Design Challenge I: Longhorn Recycling Vehicle Single Can Push (Flow Charting)
- Design Challenge I: Longhorn Recycling Vehicle Single Can Push (Programming)
- Introduction to LEGOS® MINDSTORMS® NXT Software Complete Palette
Day Three
- Structured Programming Activity: LEGO Laboratory - Star Trek Door
- Design Challenge II: Automatic Control and Design Exercise: Mouse Trap, Putt Returner, or Mechanimal
Day Four
- Design Overview
- Final Design Challenge
Day Five
- Final Design Solutions Demonstrations
- Lesson Planning and Classroom Management Ideas
- Lesson Planning Tips from Kathleen Crowe
- Lesson Plan Template from Kathleen Crowe
- Lesson Planning Tips from Kathy Holberg and Patty Dillard
- Presentations by LEGO Education, National Instruments, and Cockrell School of Engineering
